Fighters of all types are also not included in this mod most ships feature a garrison relative. escort carriers) will not be included in this listing. For simplicity sake specialty ships (i.e. This guide breaks down each factions mainline warships in as comprehensive, yet graspable way as possible. You have of course your different ship types, but you can't capital ship spam if your not smart about it (I.E thrawn pienser) the empires ships does not spawn alot of fighters, even in tier 5 its their biggest weakness (tho the ones who are spawned, are pretty good) you can make carriers to carry alot of fighters into combat which is very recommended since you can out fighter and bomber your opponent, But as I have felt, the rebels have the best carriers since the have some of if not the best fighters. Empire at War: Remake 4.0+ Space-battle Guide. The fighters are not endless as you lose money for losing them, which means you can basically spawn almost unlimited fighter, or at least the full capacity of your ships. The factions are decently balanced as the empire gets stronger, while I noticed the zann consortium were the strongest at tier 1-2, while rebels are good at 2-4 and can even destroy your costly ships at tier 5 if not careful. The space battles can get intense if using the infinite cap mod. Remember how I said this is the most beautiful mod, if you dont believe me, spawn in a ISD or the Executor star destroyer and you'll see. This is the bread and butter of the game. Talking about the starforge, ITS TOME FOR THE MAIN EVENT, SPACE BATTLES. You can even get the starforge (cost alot but amazing effect). If you capture certain planets (naboo, kashyeek (it says rebels can use wookies on ground) Mandalore) you can build their ships and maybe even the ground units. The mod now has a Wiki Come add to it with new info for the current release and use it to learn new things about the various features and units in the mod. Like I said, I've only played as empire, but your not limited to empire units. This is the mods discord server, where people talk about the mod, star wars related matters and other random stuff, everyone is welcome: Discord.gg. Lastly, I end up finding my self auto resolving both defending and attacking, since all you have to do is do what the AI does and throw only like 10+ regiments and lost maybe 1-2 a battle. They throw 50+ regiments at you and you can only have 3 defending besides the garrisons on the ground. ![]() Its finally here With the Grand Update, we now consider Remake a complete experience, but it is far from a finished product. Even on a planet with the most ground structures. Empire at War: Remake 4.0 The Grand Update. Tho a complaint is that you litterly can't defend any planet on any difficulty. Which is nice because your never without infantry when your vehicle spamming. The ground is set up for you to have regiments instead of individual. ![]() They just added ground battles, and so far as empire. But the mod is really fun and very beautiful IF NOT the most beautiful mod for the game. Well I can provide some feedback □ sadly I've only played through as empire.
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